Max/MSP: The History and Utility of this Iconic Language from Cycling ’74
The history of Max/MSP began almost 40 years ago as a project initiated at IRCAM (Institut de Recherche...
Co-Producer by Output: The Singularity is Fast Approaching (+ Interview with Spencer Salazar)
The introduction of Co-Producer by Output exemplifies a new era for music and audio production. We are...
Atoms: The Fantastic New Physical Modeling Synth from Baby Audio
Atoms is a new physical modeling synth from Baby Audio. It is the second virtual instrument since releasing...
The Black Art of Circuit Bending
Perhaps you have heard the term circuit bending and have wondered what it is. The purpose of this...
MIDI Velocity vs. Volume + Creative Tips
The distinction between MIDI velocity and volume can be elusive for those just starting their creative journey in...
Subtractive Synthesis: A Beginner’s Guide + 6 Free Instruments to Get You Started
Subtractive Synthesis is one of the cornerstones of computer music. Understanding the basic elements is crucial since there...
The Incredible Speed of GPU Audio Processing: Interview with Bill Collins from GPU.audio
Recently, I came across an announcement from GPU Audio announcing a partnership between that company and Audio Modeling,...